Summary

Experience:
Past Games:
The Unspoken (PC) VR Oculus
Ratchet and Clank (PS4)
Ratchet and Clank  Into the Nexus (PS3)
Ratchet and Clank Full Frontal Assault (PS3)
Ratchet and Clank All 4 One (PS3)
Ratchet & Clank Future: A Crack in Time (PS3)
Resistance 2 (PS3)
Ratchet and Clank Future   Quest for Booty (PS3)
Ratchet and Clank Future   Tools of Destruction (PS3)
Fantastic 4  Rise of the Silver Surfer (PS3, 360)
Pacman World Ralley (PS2)
Neopets  The Darkest Farie (PS2)
Goblin Commander (PS2)
Trailer Park Tycoon (PC)
Fighter Ace 3/3.5 (PC)
Dark Continents MMO (PC)  (unpublished)
Goals:
- Make AAA Games
- Make top quality art! and have fun doing it :)
- To learn the latest and greatest toolsets in creating kick-arse game environments
Specialties: - Level Building/Layout
- High/Low Modeling
- Prop/Object Modeling
- Art asset frame/memory management
- Next-Gen/Past-Gen Shader creation
- Texturing/UV Layout
- Lighting

Computer Software History
Autodesk Maya
Autodesk 3DMax
Adobe Photoshop
Autodesk Mudbox
Pixologic Zbrush
Filter Forge
Quixel
Substance
Macromedia Dreamweaver/Flash
Visual Source Safe/Perforce Asset Management
Task Tracker
Turtle 3.1
Unreal 3 Editor
World Machine

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