CV


Jason C. Anderson
http://jasoncanderson.blogspot.com
Cary, North Carolina
(303) 513-8216
Jason.3dartist@gmail.com


PROFESSIONAL EXPERIENCE

Insomniac Games – Durham, NC October 2013 - Present
Senior Environment Artist
- Work within the Environment Art team to create and maintain in-game environments.
- Help manage and mentor a small team under the guidance of our Lead Environment Artist.
- Maintain visual quality and performance requirements for real-time game application.
- Raise the artistic and technical qualities of the team.
- Keep artistic style & mood consistent with defined visual style for the game.

 Insomniac Games – Durham, NC and Burbank, CA March 2007 – October 2013
Environment Artist
- 3D Modeling - High to Low modeling
- Asset/Level layout
- Texture/Material creation
- Level optimization/management-Memory, frame rate, and collision
- Utilized proprietary artist tools
- Created level dioramas and assets during pre-production
- Managing Tasks for Environment Team

Shipped Titles and Projects
- The Unspoken Oculus Rift VR
- Ratchet and Clank (PS4)
- Ratchet and Clank Into the Nexus (PS3)
- Ratchet and Clank Full Frontal Assault (PS3)
- Ratchet and Clank Future: All 4 One (PS3)
- Ratchet and Clank Future: Tools of Destruction (PS3)
- Ratchet and Clank Future: Quest for Booty (PS3)
- Resistance 2 (PS3)
- Ratchet and Clank Future: A Crack in Time (PS3)


Visual Concepts/2K Games – San Rafael, CA August 2006 – March 2007
Senior Environment Artist
- Level layout
- 3D modeling/UV layout
- Texture/Material creation
- Manage/Critique outsourced assets
Shipped Titles and Projects
- Fantastic Four – Rise of the Silver Surfer (Xbox 360/PS3)



Smart Bomb Interactive – Salt Lake City, UT February 2006 – August 2006
Senior Environment Artist
- Finishing Artist
- Final lighting
- Final textures
- Final gameplay adjustments
- Additional asset/level modeling
- Level optimization
Shipped Titles and Projects
- Pac Man World Rally (Multi-Platform)
- Snoopy vs. The Red Baron (Multi-Platform)


Idol Minds – Superior, CO August 2004 – February 2006
Environment Artist
- 3D modeling
- Textures/materials
- Level layout
- Utilized proprietary artist tools
Shipped Titles and Projects
- NeoPets – The Darkest Farie (PS2)
- NeoPets 2 (Unpublished)


Jaleco Entertainment – Boulder, CO October 2000 – March 2004
Environment Artist/UI Artist
- Layout in-game assets & environments
-  Model/Texture 3D assets
- Design and Creation of User Interface for Games/Web
Shipped Titles and Projects
- Goblin Commander (PS2, Xbox, Gamecube)
- Trailer Park Tycoon (PC)
- Fighter Ace 3.0/3.5 (PC)
- Lost Continents MMORPG (PC) Unpublished


The LTC Group – Boulder, CO December 1999 – October 2000
Graphic Artist
- Designed and created marketing materials
- Created internal websites for Dean Foods and Fritos

EDUCATION
- AAS, Computer Animation, Art Institute of Colorado – 1998
- Non-degreed, General Studies, Black Hills State University, South Dakota – 1995-1996 (14 credits earned)

SOFTWARE KNOWLEDGE
- Maya
- 3Ds Max
- Zbrush
- Mudbox
- Photoshop
- Illustrator
- Filter Forge
- Unreal UDK
- World Machine
- Perforce Asset Management
- Substance Painter/Designer

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