CV


Jason C. Anderson
303-513-8216 (Cell)
Work Experience
Insomniac Games-Environment Artist

March 2007 – Present 

 

Shipped Titles and Projects

 

·          The Unspoken,Oculus Rift VR (PC) - Working Title

·          Ratchet and Clank (PS4)

·          Ratchet and Clank Into the Nexus (PS3)

·          Ratchet and Clank Full Frontal Assault (PS3)

·         Ratchet and Clank Future: All 4 One (PS3)
·         Ratchet and Clank Future: Tools of Destruction (PS3)
·         Ratchet and Clank Future: Quest for Booty (PS3)
·         Resistance 2 (PS3)
·         Ratchet and Clank Future: A Crack in Time (PS3)

Responsibilities
·         3D Modeling-High to low modeling 
·         Asset/level layout
·         Texture/Material creation
·         Level optimization/management-Memory, frame rate, and collision
·         Utilized proprietary artist tools
·         Created level dioramas and assets during pre-production

Visual Concepts Entertainment/2K Games-Senior Environment Artist

August 2006 – February 2007 


Shipped Titles
·         Fantastic 4 Rise of the Silver Surfer (Xbox 360, PS3)

Responsibilities
·         Level layout
·         3D modeling/UV layout 
·         Texture/shader creation
·         Shader linking
·         Utilized proprietary artist tools

 

Smart Bomb Interactive-Senior Environment Artist

February 2006 – August 2006 


Shipped Titles
·         Pac Man World Rally (PS2, PSP, Gamecube, PC)
·         Snoopy vs. The Red Baron (PS2, PSP, PC)


Responsibilities
·         Finishing Artist, taking levels to a final state
·         Final lighting
·         Final textures
·         Final gameplay adjustments
·         Additional prop/level modeling
·         Final collision pass

Idol Minds-Environment Artist

August 2004 – February 2006 

 

Shipped Titles and Projects

·         NeoPets The Darkest Faerie (PS2)
·         NeoPets 2 (PS2) Unpublished

Responsibilities
·         3D modeling 
·         Textures/materials
·         Level layout
·         Utilized proprietary artist tools

Jaleco Entertainment-Environment Artist/UI Artist

October 2000 – March 2004 


Shipped Titles and Projects
·         Goblin Commander (PS2,Xbox,Gamecube)
·         Trailer Park Tycoon (PC)
·         Fighter Ace 3.0/3.5 (PC)
·         Lost Continents MMORPG (PC) Unpublished

Responsibilities
·         Modeling/Texturing in-game environments
·         Create 3D models of vehicles and Props
·         Design and Creation of User Interface Games/Web
·         Work with teammates on creating visual effects
·         Utilized proprietary artist tools

The LTC Group-Graphic Artist

December 1999-October 2000 


Responsibilities
·         Designed and created marketing materials
·         Created internal websites for Dean Foods and Fritos

 

 

Precision Imaging Corporation-3D Artist (contract) 

March 1999 – September 1999 


Responsibilities
·         Created 3D models of homes
·         Industrial and architectural design

Education 

Art Institute of Colorado

Associates of Applied Science, Computer Animation 

1996 – 1998

 

Black Hills State University 

1995 – 1996
General Studies, 14 Credits earned


Software Knowledge
·         Autodesk Maya
·         Autodesk Mudbox
·         3D Max
·         ZBrush
·         Photoshop
·         Filter Forge
·         Unreal UDK
·         World Machine
·         Perforce Asset Management





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